Zipper Interactive
March 6, 2012
PlayStation Vita
Custom
Unit 13 is a third-person, score focused shooter released on the PlayStation Vita in March of 2012. Players choose one of six characters with unique scoring mechanics and play to the character's playstyle to achieve the highest score.
I was responsible for tuning each of the weapons to define their roles, while giving characters reasons to use weapons that were unlocked by the other members of the team.
SM5 - SMG available for the team once unlocked
SM7 - High rate of fire SMG only available for the character codenamed RINGO
P90 - High capacity SMG only available for the character codenamed RINGO
M4 Super 90 - SG available for the team once unlocked
R11-87 - Improved range SG only available for the character codenamed ZEUS
USAS-12 - Automatic SG only available for the character codenamed ZEUS
ACR - AR available for the team once unlocked.
IAR-556 - AR available to the team once unlocked
M14 - Highly accurate AR only available for the character codenamed ANIMAL
Famas G2 - High rate of fire AR only available for the character codenamed CHUCKLES
AR36 - High capacity AR only available for the character codenamed CHUCKLES
Ultimax - MG available for the team once unlocked
Mk 43 -High damage MG only available for the character codenamed PYTHON
Ameli - High capacity MG only available for the character codenamed PYTHON
SR-25 - SR available for the team once unlocked
Mk 20 - Good all around SR only available for the character codenamed ALABAMA
M82A3 - High damage SR only available for the character codenamed ALABAMA
I created and tuned the progression of the 6 playable characters in Unit 13. Each character had their own scoring characteristics and weapon/gear specialties that improved as they leveled up, as well as things that they unlocked for the rest of the team.
This is the general structure, though some characters deviated in certain respects to support their play style and the default character (ANIMAL) was mostly unique to make him the most flexible character and most accessible.
Class Skill A
A skill specific to the class that helps define their playstyle
Weapon Specialty Reload (1)
Reduces reload time when using the weapon type that the character class specializes in
Weapon Specialty Recoil (1)
Reduces recoil severity when using the weapon type that the character class specializes in
Score Bonus A (1)
A scoring bonus for performing a specific action that defines the class playstyle
Score Bonus B (1)
A scoring bonus for performing a specific action that defines the class playstyle
Streak Time A (1)
Increases the time allowed to continue a scoring streak for this specific action
Streak Time B (1)
Increases the time allowed to continue a scoring streak for this specific action
Weapon 2 - Self
Unlocks the second weapon of the class for their own use
Class Gear Capacity (1)
Increases the maximum capacity that can be carried of their specialty gear item
Score Bonus A (2)
Further increases the scoring bonus for performing this specific action
Score Bonus B (2)
Further increases the scoring bonus for performing this specific action
Class Attachment - Team
Unlocks one of the class's specialty weapon attachments for use by all other characters
Weapon Specialty Reload (2)
Further reduces reload time when using the weapon type that the character class specializes in
Streak Time A (2)
Further increases the time allowed to continue a scoring streak for this specific action
Streak Time B (2)
Further increases the time allowed to continue a scoring streak for this specific action
Weapon 1 - Team
Unlocks the first weapon of the class for use by all other characters
Score Bonus A (3)
Further increases the scoring bonus for performing this specific action
Score Bonus B (3)
Further increases the scoring bonus for performing this specific action
Class Gear - Team
Unlocks the class's specialty gear item for use by all other characters
Weapon Specialty Recoil (2)
Further reduces recoil severity when using the weapon type that the character class specializes in
Class Attachment 2 - Self
Unlocks the second attachment of the class for their own use
Class Skill B
Unlocks a skill specific to the class that helps define their playstyle
Weapon 3 - Self
Unlocks the third weapon of the class for their own use
Class Gear Capacity (2)
Further increases the maximum capacity that can be carried of their specialty gear item
Streak Time A (3)
Further increases the time allowed to continue a scoring streak for this specific action
Streak Time B (3)
Further increases the time allowed to continue a scoring streak for this specific action
I did the level design on the Amm Plaza Hotel environment and the mission design for the 5 missions that took place there. The environment had 4 sections, and the different gametypes used different combinations of sections with variations in the gameplay encounters